When biohazard incident pushes the Mars research base into
quarantine, Sarge (The Rock) and his team of marines are sent to investigate
and contain the situation. Arriving on the planet, the team are brought
up to speed by Dr Samantha Grimm (Pike) who informs them that most of the
base has been locked down and they have lost contact with the scientists
in the labs. As the team enter the quarantine zone, they discover that creatures
have taken over the base and are killing anyone who gets in their way.
Video game adaptations have not really produced a movie that
does the source material justice but can 'Doom' change this?
Based on one of the most pioneering games in video game history,
'Doom' was the first person shoot-em-up that brought horror, gore and big
guns to the fledgling genre. Two game sequels later and selling millions
of copies across numerous console and PC platforms, Hollywood started to
As with all video game adaptations, Hollywood has decided
to change a few things. While games are becoming more plot driven, with
characters development and production values just as big as any movie but
this isn't good enough for Hollywood. The fact that a successful game can
actually make more money than an even the biggest movie doesn't seem to
deter filmmakers from changes things. 'Doom' is no different. Instead of
a portal to Hell bringing forth the devil's spawn, we have a genetic engineering
plot that sees zombies and monsters take over the Mars base. This is a major
change to the dynamic of the movie but the change isn't as bad as the fans
might have thought.
Based more on the 'Doom III' game, the look and atmosphere
of the movie captures the game really well. Dark, enclosed and very atmospheric,
the production design on the film extremely good with all your favourite
weapons and the key monsters making appearances. Fans will also rejoice
in the fact that BFG also makes an appearance but we don't really get to
see its true destructive power. The best aspect of the film however is when
the movie switches into first person view, as we follow a marine through
the dark corridors of the base while he fights for his life. Could this
be what games of the future look like?
Traditionally with game adaptations, good or bad you can usually
rely on a big name star been attached and 'Doom' is no different. The Rock
stars as Sarge, the leader of the crack marine team sent into clear up the
situation. This might seem an ideal role for the wrestler turned thespian
but it is different to what he has played before. Some of his fans might
be shocked to hear their hero use excessive, bloody violence and foul and
abusive language but if he wants to make it in the action genre, he has
to stop pulling his punches and wade in. This is a good role for him and
should excel him in the action stakes. The star of the show however is Karl
Urban as John Grimm. He is the main character in the movie and it is through
him that we see most of the action. His Hollywood presence continues to
increase and this is another role that should get him noticed. The same
can be said for Rosamund Pike, as she strives to shake her Bond girl image
with another decent role. The rest of the cast is made of the usual clichéd
soldier-type but they are only fodder for the monsters.
'Doom' is brainless nonsense but entertaining nonsense all
the same. It succeeds in capturing the essence of the game more successfully
than most game adaptations and is suitably violent and gory to please fans.
While the plot might not be not be the exactly the same as the game, this
is still 'Doom' so get really to charge up your BFG and fire away.
PICTURE & SOUND
Presented in Widescreen 1.85:1 Anamorphic with a Dolby Digital 5.1 soundtrack,
the transfer is good.
Basic Training (10.32 mins)
Military training advisor Tom McAdams and stars The Rock, Karl Urban,
Richard Brake, Razaaq Adoti and Deobia Oparei take you behind the scenes
of the weapons, physical, tactics and team training the cast had to go
through to prepare for the film. We see how the onscreen marine team worked
on patrolling manoeuvres and the futuristic weapons from the film.
Rock Formation (5.37 mins)
Animatronic & makeup effects supervisor John Rosengrant, makeup artist
Jeff Dawn and star The Rock reveal the how the star was transformed throughout
the movie as the battle commenced.
Master Monster Makers (10.54 mins)
Producer Lorenzo Di Bonaventura, ID software - Lead Artistic Kenneth Scott,
animatronic & makeup effects supervisor John Rosengrant and stars The
Rock, Doug Jones and Rosamund Pike talk about the look of the creatures
from the movie. They talk about the how the game influenced the look of
them and how the designers where worked out. We also see that most of
the creatures are mainly makeup and animatronic effects with as little
CG used as possible.
First Person Shooter Sequences (11.00 mins)
Visual effects supervisor Jon Forhat and producer Lorenzo Di Bonaventura
take you behind the scenes of 'Doom's' unique first person shooter sequence.
We see how the five-minute scene was but together from the original storyboards
to production. You also get the see the full-uncut version of the sequence.
Doom Nation (14.40 mins)
The Rock, staff from ID software and gamers talk about the impact 'Doom'
had on the game industry. From its Wolfenstein origins through the three
versions of Doom, we see the history of the game and how it advanced from
the first film to the almost film like Doom 3.
Game On! (6.47 mins)
The featurette gives you all the hints and tips you will need to make
it through some of the more scary moments of Doom 3 on PC and Xbox.
Doom 3 Xbox Demo
Place the DVD in your Xbox and play a full level demo of the third Doom
The DVD treatment of Doom is good but not as good as it could have been.
While the Uncut version of the film is a welcome one and brings an extra
twelve minutes to the movie, the featurettes are a little sort and not
as comprehensive as fans would have liked and the absence of a commentary
track is disappointing. The inclusion of featurettes about the game and
a demo are very welcome however, adding to the value.
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